What's everyone's opinion on skill "Training"

by Aveh | 28/04/2010 19:31:03

Aveh

Since they've [unofficially] announced that they've been experimenting with some large changes to the skill system in Diablo 3 there have been a lot of rumours and guessing going on about what they plan to do.

One suggestion that i thought was interesting was that your skills are "trained" in a way that the more you use them the stronger they get similar to the old styles of Ultima Online and a couple other games.

How do you guys think that type of system would fit into the world of Sanctuary? Would it *feel* like a Diablo game or would the change be too drastic so it felt foreign and unfamiliar?

Personally, I'm having a hard time envisioning such a system in Diablo 3. In my past experience with games it definitely allows for a LOT of character customization but those games didn't have different classes with different abilities. If they were to implement this type of point system, how do you think they'd do it?

by Bashiok | 01/05/2010 05:01:36

Bashiok

I think it's really cool in principle but doesn't always work out, and is certainly better suited to certain types of games. It's the very realistic concept of 'as you practice something you get better at it'. And that's easily understood through mechanics with very little information given to the player. You swing your sword, and hey, you skilled up in your knowledge of using a sword! You don't wonder where that came from, you know that as you play your character you'll become better at the things you like to do. That's awesome.

What ends up happening though, I find, is through the infinite goal of the player to make their character as powerful as possible as quickly as possible, it turns from a concept of reality into this twisted game of getting near a rat, putting a stapler on the crouch key, and going to work while your stealth skill auto-levels. Obviously that's an extreme case but it sort of points out a flaw in the system. You can and will do things that are very unnatural to gain skill levels that do not keep in the fundamental theme of roleplaying in which the system solely exists for.

It's a cool system, it just doesn't always translate from pen & paper to video games very well. And a multiplayer action-RPG like Diablo? It just doesn't fit thematically.

That's just my personal take on it though.

[ Post edited by Bashiok ]

Last 7 Days Last 7 Days

 

Most Viewed Most Viewed Threads This Week

 



Loaded in 0.01325 seconds