What BoE means for D3
by Sentioch | 26/02/2010 20:24:59![]() 1) Without BoE, tier 1 items go into circulation as they are found. Some items go out of circulation, due to players quitting the game or hording, but there is still a strong positive inflation occurring all the time. This means that the longer the game goes on, the easier it gets to acquire tier 1 items via trading...and the more worthless everything BUT tier 1 items becomes. The economic values of items will therefore be constantly shifting as time goes on, and trading is an essential part of the game if you want to be competitive. 2) With BoE, that inflation is mostly nullified because 90% of players will either equip the item, or trade it to someone directly who equips the item. Because most items will be soulbound not long after being found, you can't count on as many being available through trading, so they cannot get away with astronomically low drop rates as in D2. Therefore they will need to increase drop rates to make it possible to acquire these items. As a result, one expects the economy to become more stable, for item values to remain mostly constant over time, and for trading to be a non-essential part of the game because you can always find an item for yourself if you play enough. 3) ....or at least, that is the naive prediction. Here's what will actually happen. Because drop rates are increased, it's much easier to find items. Most items aren't useful to the person who finds them...and people know that each item is their ticket to trading for an item they DO need. As a result, people horde BoE items and then trade them away. These horded BoE items will contribute to inflation. Because they are easier to find, the inflation will occur even faster than without BoE. End result: trading is not essential, because item rarities are common enough to be found, but trading is still extremely useful, because the best items quickly flood the trading market. The net result is that everyone ends up getting the tier 1 items they need without much trouble. Lame. |
by Bashiok | 26/02/2010 22:31:50![]() Cue conjecture.
You said 90% will equip it or trade it to someone who will immediately equip it. But say that because of them being being traded and then equipped immediately that not as many will be available through trade? People will trade them, but it doesn't count as trading because they'll be equipped soon after? How does that work? Either the items are in the trading economy or they aren't.
Define "play enough". That's a lot of guess work on drop rates to say that because items are removed from the economy through BoE that drop rates are increased to a degree where trading is completely killed because all items are dropping like candy.
Define "much easier". And again you have some notion of drop rates being out of control that's completely without foundation. I think in general, you're right, because items are removed from the economy through BoE their drop rates have to be adjusted to some degree differently than items that - once they exist they exist - and can move freely through the game forever. But jumping the chasm of reasonable amounts and going straight to "You'll be able to find any item you want " is extreme to say the least.
That's... wuh? - -
Awesome! I love adjacent contradictions. "Seatbelts are stupid and pointless. All they do is prevent injury and death in mild to moderate car accidents."
I want so bad to come up with a name for this stuff. How about "Diablo Truth Movement"? DTruthers? That kind of has a ring to it. [ Post edited by Bashiok ] come away young man where the ground is red and you need a mask to breathe. it’s been so hard but you’ll like the change if you just roll up your sleeves |
by Bashiok | 26/02/2010 22:57:02![]()
Alright, alright. Permanently banned. I just don't want to read your posts any more. They hurt the part of my brain where the smarts be. Also, Goldbar... BAD GOLDBAR! BAD! (but you also win today) [ Post edited by Bashiok ] come away young man where the ground is red and you need a mask to breathe. it’s been so hard but you’ll like the change if you just roll up your sleeves |
by Bashiok | 01/03/2010 20:00:04![]()
Sure, it's a valid point that by making items BoE you can't break a character down to trade directly for similarly rare items for a different character. But that's also what helps create a stable economy.
The trading economy in WoW is still based on a gold standard, and while it has inflated substantially in the 5 year life of the game, it's still relatively stable. There have been spikes to be sure *coughOgri'lacough*, and probably not enough there to regularly siphon gold out of the economy *lolmountslol*. But some of that is likely by design. It hasn't been a completely linear incline I'm sure, but to say it's worthless because there's been inflation is missing the fact that it works in WoW, has worked in countless games, and continues to work. But Diablo III is not an MMO, and you can only really make some superficial comparisons.
You seem to be confusing BoE (Bind on Equip), with BoP (Bind on Pickup). We do not have Bind on Pickup items. Except for quest items and things like that obviously.
I want to downplay or even kill this notion now. We do NOT need to drop items more frequently because of Bind on Equip. Let's not kid ourselves here - the economy in Diablo II is broken. The "fix" for this broken economy is to, every so often, wipe it clean. All characters and items are swept into the trash bin that is non-ladder and we have a pristine economy ready to welcome trading with open arms... until it turns to crap and the whole cycle begins again. This wonderful dystopia also comes with incentives to play there (rankings/unique items/etc.) and it all works to help create a somewhat stable economy. For a little while. We could have drop rates in Diablo III with the exact same frequency as Diablo II, and by making the highest items BoE, create a far more stable economy. But just adding in BoE items obviously isn't going to totally fix things all by itself. It's important to note that BoE items are not the one stop fix for all economic issues. It's going to take a lot of different attacks from a lot of different angles to ensure we have a nice stable economy. Bind on Equip items are just one of those attacks.
This is a very nice way of saying it's completely unmanageable. The solution for Diablo II was wiping everything with ladder resets. We think there are better solutions, and they'll take time and effort to develop all of them.
Oh RR... you and your logic. come away young man where the ground is red and you need a mask to breathe. it’s been so hard but you’ll like the change if you just roll up your sleeves |
by Bashiok | 02/03/2010 01:15:05![]()
Thanks
I was just going to... bbbuuuuuwaaaAAAHHHH! ;)
We don't plan on making any items BoE except for those of a high "end-game" level, so that sort of invalidates your point of creating an issue for lowbies. Also, what you're describing there is a result of there being an enormous gap in World of Warcraft between what a new player can earn while leveling normally and what a level-capped player can amass; not an inherent issue of having items Bind on Equip. The prices are high because people are willing to pay them, and they're willing to pay them because they have a lot to spend. The reason they have a lot to spend would logically stem from there not being enough systems or features designed to remove it from the economy as fast or as near as fast as someone can earn it. So the difference between what new players can afford and what high end players are able to spend becomes this huge unmanageable gap. It's an economic issue to be sure, but not one created by BoE.
See above.
What happens is that items continually amass toward infinity until they're worth nothing.
lol. I must have read over this part and spent all this time writing stuff for nothing... well ... there it is. I'M NOT JUST THROWING IT AWAY!
I think there are other questions you're missing. come away young man where the ground is red and you need a mask to breathe. it’s been so hard but you’ll like the change if you just roll up your sleeves |


