The Terran Medivac

by Rogueswarm | 03/04/2009 18:10:30

Rogueswarm

heals marines, assists with economy raids and carries siege tanks for fast drops or dropping on other siege tanks. Will be fast teched to and used in every single game.

so vs terran always get anti-air

[img]http://i159.photobucket.com/albums/t154/Spoofopolis/overmindsig1.gif[/img]

by Karune | 03/04/2009 21:30:22

Karune


Q u o t e:
heals marines, assists with economy raids and carries siege tanks for fast drops or dropping on other siege tanks. Will be fast teched to and used in every single game.

so vs terran always get anti-air



Anti-air and AoE (area of effect) abilities are usually advised against Terrans if they do a 'biological' army composition. Anti-air is always decent too especially when Nighthawks are actually quite powerful right now with their new hunter-seeker missiles (which tracks a target for X seconds to explode for AoE damage). Though Terrans are able to also go 'Mechanized' which would require alternate strategies to deal with, so scouting will be extremely important as always.

by Karune | 04/04/2009 00:18:45

Karune


Q u o t e:


So does this work kinda similarly to the Infestor's Fungal Infestation, except with a projectile but no DoT? Does it explode on contact?


It explodes on contact and can be avoided if you retreat that unit for the X second duration. X would be determined through balance. The hunter seeker is designed to kill slower moving units like spellcasters.

Currently the Hunter Seeker Missile tracks an enemy target for 15 seconds.

[ Post edited by Karune ]

by Karune | 04/04/2009 00:32:43

Karune


Q u o t e:
Karune, 2 questions:

1. does the aoe nighthawk missile require minerals / gas?

2. What is the current nighthawk mechanic when it comes to the cost of the abilities? Is it still the wait-for-cooldown mechanic that requires minerals? Has it changed back to the energy mechanic? Is it a hybrid (i.e. abilities require both minerals and energy)? Or is it something else?





1) The Hunter Seeker Missile uses 75 energy, and the Auto-Turret uses 50 energy (and attack both air and ground)
2) There is currently no cooldown for any of the Nighthawk's abilities (Auto-Turret + Hunter Seeker Missile [which has to be researched at the Fusion Core building]). None of the Nighthawk abilities cost minerals. The Hunter Seeker missile also does a whooping 150 damage and has splash damage, instantly killing most casters and tier 1 units.

**All of these stats are constantly subject to balance changes.

by Karune | 04/04/2009 02:25:56

Karune


Q u o t e:

Fusion Core building? Is that the same as the space relay / anti-matter core building that is a requirement for battle cruisers?


Yup, that's the one.

by Karune | 04/04/2009 02:27:51

Karune


Q u o t e:


Sounds very interesting, thanks :)

Also, if it doesn't reach its target, does it still explode? If the target dies does it explode en-route or at the spot where the unit died? How successful is casting it on one of your own units and then leading it into the enemy (if this has even been tried)?


If it doesn't reach the target, it runs out of fuel and crashes, and no damage is dealt to anyone. The explosion happens on the target when it hits. You cannot use the ability on your own unit - I sure wouldn't want to be the Marine baiting that missile...

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