Teir 1 Unit in Late Game

by Winterstorm | 16/03/2009 10:03:47

Winterstorm

So Zealot has the charge (which I love) and Marine has the shield (dont know enough about to love or hate), but the Zergling doesnt have any spiffy mechanic other than the Baneling evolution. One could argue it doesnt need anything else, but what are these forums for if not discussing possible SC2 ideas you might have had?

Oh right, Trolling.

But anyway, what if the 'Lings had a mechanic, researchable ability or the like that let them jump out of the ground when unburrowed? Have them leap at a target rather than pop-up, stand still a second, then run at the target. It fits the Zerg mechanic, the Zergling MO (fast attack / swarm), and we may actually see burrowing used in gameplay, surprise ambushes etc. I dunno, Its 2 am so this is the best I can come up with.

post your own teir one 'upgrade' ideas. Who knows, maybe one of the mods will actually read/post here as well.

by Karune | 17/03/2009 00:19:35

Karune


Q u o t e:
So Zealot has the charge (which I love) and Marine has the shield (dont know enough about to love or hate), but the Zergling doesnt have any spiffy mechanic other than the Baneling evolution. One could argue it doesnt need anything else, but what are these forums for if not discussing possible SC2 ideas you might have had?

Oh right, Trolling.

But anyway, what if the 'Lings had a mechanic, researchable ability or the like that let them jump out of the ground when unburrowed? Have them leap at a target rather than pop-up, stand still a second, then run at the target. It fits the Zerg mechanic, the Zergling MO (fast attack / swarm), and we may actually see burrowing used in gameplay, surprise ambushes etc. I dunno, Its 2 am so this is the best I can come up with.

post your own teir one 'upgrade' ideas. Who knows, maybe one of the mods will actually read/post here as well.


Zerglings are always useful in late game due to their speed and ability to surround enemies. Banelings too are especially useful against both Zealots and Marines, even with their upgrades, and thus will always be useful to counter them. Additionally, Banelings are always useful in raiding, which should be done throughout the entirety of a StarCraft II game.

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