Quit QQ'ing about LAN/CAPTCHAS
by Booomba | 30/06/2009 22:29:10![]() Finally, someone at Blizz (karune) confirmed the reasoning behind why they chose to exclude lan and how bnet is going to address security issues. This is pretty much exactly what I've been saying for the past couple days. So stop fretting about CAPTCHA's and LAN capabilities.
So just hold your horses and wait for more info on bnet 2.0:
But little does everyone know that in real life, I am actually Tsr, Deleb, Steel, Booomba, AND BASHIOK. MUHAHAHAHAAAAA, I AM COW KING.. YOU LITTLE BABY COWS!!! |
by Bashiok | 01/07/2009 05:55:39![]()
More so than overbearing/invasive anti-piracy measures that would affect everyone who buys the game regardless of how they're going to play it instead of just those that may want a LAN feature? I would doubt it. I don't know a lot about it, Diablo III isn't really facing the brunt of the Battle.net 2.0 features just yet, but I think that removing LAN in an attempt to avoid more severe anti-piracy measures is pretty cool. We're saying "Hey, we're pretty sure you're going to love our game. The multiplayer is really the best part though. In order to get in on that that we'd just like to make sure you bought the game. Cool?" |
by Bashiok | 01/07/2009 23:00:06![]() I understand all of the concerns being raised, some are perfectly valid in their own right. I don't hold great knowledge over the ins and outs of it all. I've had broadband for over 10 years now, so I may be a bit of an exception to all of this. I can't relate as much as I'd like. I'd like to raise a few points to ponder though, just things that occurred to me. They won't help in answering any questions or dissuading concern, but they're valid points nonetheless and I think they should be considered before jumping to extremes. You don't know the speed, location, and server availability of the new Battle.net When, if not now, should multiplayer games be able to rely on the proliferation of broadband connections? If BYOC and sponsored LAN events were to adapt to changing game requirements, could a single game alter or influence the structure of these events? If a fast and stable connection was ensured, would this affect your ability to gather with friends to hold a party based around playing a game? How many LAN parties have you been to where games were played where you connected to an outside server? |
by Bashiok | 01/07/2009 23:25:39![]()
I don't think it's even a matter of reading between the lines to make the connection between piracy and profit...
... well that's just poor networking. |
by Bashiok | 01/07/2009 23:35:27![]()
Not yet. If I ever do I just stop posting... ideally. :) |



