Questions about Nydus mechanics

by N00bonicplague | 03/03/2009 00:30:16

N00bonicplague

The way it all works has changed frequently since Blizzcon.

Fans have been asking: How does it currently work?
  • What buildings are used?
  • What units are used?
  • Any energy costs?
  • Any resource costs?
  • Any cooldowns?


Thanks in advance :)


Q u o t e:
Sorry, busy, must make game.
-- "Cavez"

BOXERTHRIST:
http://www.youtube.com/watch?v=m7b9o8SSTwc

by Cydra | 03/03/2009 01:07:09

Cydra


Q u o t e:
The way it all works has changed frequently since Blizzcon.

Fans have been asking: How does it currently work?
  • What buildings are used?
  • What units are used?
  • Any energy costs?
  • Any resource costs?
  • Any cooldowns?


Thanks in advance :)


You need the Lair to build Nydus Network.
You can mutate your drone into Nydus Network with 150 Mineral and 200 Vespene Gas.
From your Nydus Network, you can summon multiple Nydus Worms at any place on the creep and each Nydus Worm cost 100 Mineral and 10 seconds build time.
Units can enter a Nydus Worm or Nydus Network and exit through any other Nydus Worm or Nydus Network.

by Cydra | 03/03/2009 01:47:28

Cydra


Q u o t e:


I believe he was telling us how they work now. Would be kind of a waste of time to tell us how they previously worked; unless he's just sick like that and wants to confuse us all.

He wouldn't do that, would he?


Which part is confusing?

by Cydra | 03/03/2009 01:58:10

Cydra


Q u o t e:
I think it's that this is how they once worked, but then they had some weird thing where an Overseer needed to do the actual spawning by using energy, and now it's back to this mechanic again.

Another question: Can Nydus Worms be "retracted" (i.e. moved somewhere else?)


No, you can't move Nydus Worms once you summon them.

by Cydra | 03/03/2009 02:09:07

Cydra


Q u o t e:


many thanks Cydra!
1. so this means there is no longer an overseer spawning nydus worms, or do they coexist?
2. can you use the queen to lay creep tumors in areas without any creep, thus indirectly creating space for a nydus worm?
3. during the 10 seconds of nydus worm creation, what does the animation look like (building egg or creep shakes and worm emerges)?
4. what is the interval between units entering and exiting the worm (i.e. how many "units per second" can leave the worm)? do they exit one-by-one or in packs? how is the order chosen (i.e. if you select a large group of units to exit, will the smaller ones leave first or will the order be random)?

gosh.. i would love to see the infester gaining a "spawn creep tumor" ability! it would lead to crazy sneaking drops, and would bring back the excitement of "drops comming from bellow" that existed in the original "walking nydus worm" mechanics.... wishful thinking i guess!


1. No, Overseer does not have Nydus Worm spawning ability any more.
2. You can build Creep Tumor from the Queen only on the creep to expand it.
3. It just looks like other Zerg buildings while it is being summoned and the worm bursts out of the creep when the summoning is done. Hard to describe the animation of the popping up;;
4. Yes, units are coming out of the Nydus Worm/Nydus Network one-by-one and they come out in the same order they entered in.

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