On Wizards, Witch Doctors and Mana
by Propanemilo | 27/03/2010 12:37:46![]() Please give the Witch Doctors a Voodoo power source and let Wizards have Mana! Mana belongs to Wizards, that's just not a convention you mess with. |
by Bashiok | 31/03/2010 00:56:42![]() We still don't feel mana fits the feel of the wizard class, and making the wizard use mana to match some definition a magic wielder from some other game from some other decade would be shoehorning mechanics for the sake of nostalgia. We're using the instability system for the wizard because it makes sense to the style of the class; thematically as well as mechanically. If mana filled those requirements we'd use it, but it doesn't. |
by Bashiok | 31/03/2010 06:31:11![]() I don't want to sound like we're being dismissive. As everyone should be aware we work iteratively and the main reason why we haven't revealed a lot about instability is that it still hasn't been proven. If it turns out it doesn't work we'll try something else. It may be that mana just works the best and we end up going with that, but right now we're trying something. |
by Bashiok | 31/03/2010 18:19:51![]()
Met a lot of wizards then, have you? |
by Bashiok | 31/03/2010 18:33:55![]()
In D&D the magic-user/wizard cast spells through use of reagents, hand gestures, and recitation. No mention of mana, and you could certainly assume that D&D is the basis for much of what the original Diablo was founded on. Like most fantasy RPGs.
Met a lot of wizards then, have you? |


