No Customizable Attributes :(
by Oarb | 17/07/2009 08:46:34![]() I heard there were no customizable attributes and i was really disappointed though after i read some of the arguments i thought differently though i think a good idea will be to give some customizable part like every level a player is given 1 point to chose where to spend and 5 others that are automaticly spent. i think this will add a greater character variety and help player feel more unique and play they that they want. also i think if you do this you should definitely add a way to chose your attributes agian. here are some argument about the subject. Pros * It's beginner friendly. New players won't ruin their characters with poor stat allocation. * Attributes were largely irrelevant in D2, since all characters with the same build used identical equipment and stat allocation. Typical D2 guide advice, "Enough strength for your heaviest item, then all the rest into vitality." * Enables easier/better game balancing for the developers, since they can know about how powerful characters will be. * Prevents twinking and other exploits by low level characters. * World of Warcraft uses auto-attributes, and it's the most popular RPG ever. * No need for attribute respecs, which would otherwise have to be incorporated since skill respecs will be. * It boosts the importance of items, since those and skills are what differentiates characters. * High level characters can use the items they find, since they won't, for example, be built with far too little strength for that cool new item they just found. * It respects traditional RPG philosophy of archetype characters in the sense of how a physical and mental ability of a class is supposed to be depending on its role. A Barbarian with very high Willpower or a Wizard with too much Strength really makes no sense from roleplaying perspective in a fantasy game. * It completely eliminates situations when people find a better items with more points in stat X and realize that they have one or more unnecessary invested points right now in stat X just because of these new items and those points could be relocated in other stat for better purpose. Maybe later on they will need those permanently invested points in stat X, but not right now. The problem is that it will never end, until they will find all items perfect and reroll their characters. * Rerolling is fun but rerolling because of messed stats is not fun. Cons * Reduced Character Variety. Unusual and non-cookie cutter builds need to allocate their attributes differently. * We won’t be noobs forever. Why gimp a major aspect of game play individuality when it won't be necessary once gamers have some experience? * No Attributes = No skill required. If players want to mainline strength and ignore vitality because they're good enough to survive with fewer hit points, or vice versa so they can play with a weaker, specialized build, why take away that option? * Rerolling is fun. Making new characters is a hallmark of the Diablo series. This isn't WoW where one high level character takes months to build, and then lasts forever with respecs. * What about hardcore? HC chars want/need to be built very differently than SC, since death is forever. |
by Bashiok | 18/07/2009 01:47:33![]()
The what? I have no idea what you're talking about. |
by Bashiok | 18/07/2009 03:46:01![]()
Banished to the end of the lands! |
by Bashiok | 18/07/2009 03:59:45![]()
Captain, you know damn well the commissioner is wrong on this one! YOU KNOW HE'S WRONG! If my instinct doesn't mean anything to the force then you can have my badge, because it's not worth the metal it's stamped out of. ... let me take this bastard down. I'll take him down and I'll do it right this time. You know it's what needs to be done. I won't let you down chief. I won't let you down... Dad. |
by Bashiok | 18/07/2009 04:00:29![]()
omw. Have a good weekend y'all. |


