Never Mistake "Accessible" for "Easy".
by Sorrowbird | 27/07/2011 13:06:12![]() I see this topic a lot. People hear that "we want Diablo 3 to be accessible" and it's like a red flag to a troll..urm, bull. I think that people get "Accessiblity" I mean...I remember DnD games where you had no respecs. And you needed a certain party skill to get past some points. And there were only a few good builds anyway. And most of the good weapons were well hidden. I also remember the console era where savegames didn't exist and things seldom came with a manual or tutorial. I remember games like Turok 2, Ultima and the like where you spent more time walking around trying to find what to do next and were basically impossible sans a walkthrough or a LOT of patience. I also have fond memories of games like Sonic, Megaman, other Diablo games and God of War which had a wonderful difficulty curve and really eased players into things - and those games could be *balls* hard at times. And in many of those, when I got frustrated it wasn't because of a boss or jumping puzzle. It was because I'd made an innocent mistake with my build, or had killed myself learning a fight and had no more lives, or some other thing irrelevant to the 'difficulty' of the game. Yes - you get the odd throwback - Ninja Gaiden, Demons Souls, Bayonetta and such games that are really hard, punishing and unfriendly to new players on a civilized difficulty. Seriously - an Accesible game can still be very challenging. The difference is - it is challenging where it should be. Just figuring out a game should not be the hard part. It should lie in fights, bosses, endgame, pvp...all that good stuff. From this blue post:
The fact is - your life does flash before your eyes before you die. The process is known as 'living'. |
by Bashiok | 28/07/2011 20:00:13![]()
There's also a lot of different ideas about what "casual" means. It's different for everyone. Casual, in our minds, generally means that you can choose to jump into a game at any time, on any day, play for a relatively small amount of time, and make some kind of progress. Diablo II was a casual game, as is Diablo III. You can, of course, sit and play for 6 hours straight if you like, but the ability to jump in, kill some monsters, and get something out of it (drops, XP, story progression) makes it 'casually approachable'. You won't be able to keep up with the people that dedicate more time to it, of course, but you'll still be able to make meaningful progress. That's what allows it to be casual, purely depending on the amount of time someone can put toward playing. As far as accessible vs. easy, we attempt to instill all of our games with an easy to learn, difficult to master approach. |


