Money sink method

by Uf-settle | 31/01/2009 12:32:29

Uf-settle

Hi,

I would like to introduce a system which probally reduces the inflation/deflation in diablo 3.

I have been thinking about this:

They should make all items 'binds on used'. So whenever you find an item, and you equip it, it's bound to your char. (you probally think this is wow-style, but let me explain further)

There is a possibility to unbind the item from your character. I think they should introduce 'scroll of freedom', you can use this scroll to unbind an item. This way you can trade it again. They should make these scrolls pretty expansive, not like the townportal scrolls like in D2.

I'll try to explain the system with an example:

Scroll of freedom price = 5 000 gold
you find an item X , you check an auction house (or wathever the trade system will be) and you see Item X sells for 6 000 gold.

You don't sell it but you use it for some time, after a few days you find annother item Y, which is better than item X. So you equip item Y and want to sell item X.

situation 1:

You check the auction house and you see Item X is worth 6 000 gold. So it's worth it to use a scroll of freedom. You will have a final profit from 1 000 gold (6 000 - 5 000 (scroll of freedom)).

situation2:

You check the auction house and you see the item X is worth 4 500 gold. So it's NOT worth it to use a scroll of freedom. You would make a loss from 500 gold. ( 4 500 - 5 000 = -500)

conclusion:

Items which are worth more than the price of a scroll of freedom will be traded when they are no use anymore. Items which are worth less than the price of a scroll won't be worth it to trade.

What is so positive about this system?

let's compare with D2, there were a lot of shako's / wizzardknives / vipers / ... in game, which relatively had a low value. With this system the prices would be higher, because: there will be less items of that type for sale (most of them are bound to a character). So after a few months these items wouldn't be as cheap as they are now. Because many people would still buy them but won't consider it to use a scroll of freedom because you would make a loss. Unless the prices go above the scroll of freedom price these items will be worth it to unbind them.

This would give a money sink because if you ever would like to sell your gear you have to pay some gold for it.

it's just an idea to keep the prices a bit stabile so we don't get a huge deflation when diablo 3 is started

let me know your thoughts please

regards,

[ Post edited by Uf-settle ]

by Bashiok | 07/02/2009 03:22:56

Bashiok


Q u o t e:
I can not even begin to formulate a way to say how appalling this suggestion is, even dropping into profanity and getting banned from the forum probably would not cover the sheer horror. Money sinks are one of the very bad things we get from WOW and the MMO world.


Gambling in Diablo II. Money sink.

If you want to get into, buying anything from any vendor is drawing wealth out of the economy and therefore could be considered a gold sink.

I know what you mean though, you're talking about the huge $$ investments that don't provide immediate benefits to your character. Which, by the way, ground/flying mounts in World of Warcraft wouldn't figure in to as your increase in income from simply traveling faster more than makes up for it. But that's not really important here...

We're attempting to build a more stable economy in Diablo III, and just like Diablo II did, we will have ways to draw money out of players. If that means there will be big ticket items or not, I don't know, could be. If we want to throw out gold as much as Diablo II did we'll definitely need some better places to spend it if we want gold to be worth anything.

To address the OP, we don't like the idea of binding items just because Diablo is a trading game. To take away that ease of trade but add an asterisk behind it stating "Unless you pay a lot of money", it'll just make it feel... I don't know... kind of crappy. There are better ways to go about keeping a stable economy, and whenever possible they should be on things the player finds helpful, useful, or at the very least "fun".
there's no love in fear

by Bashiok | 09/02/2009 21:50:32

Bashiok


Q u o t e:
ok...i read the first page a some of the second, but my eyes started bleeding so i gave it up...

Dannes22 was the first to point out the obvious...diablo is a trading game...as long as the items and runes and whatever can be traded freely, money has no value...it's a choice the designers i assume will have to make...

if you want to be able to trade items and all that, then items will be the "currency". gold will be a secondary thing, used for repairs and stuff...for all you wow fanatics, think of it like reagents or something...something not crucial, but needed...i played a mage in wow and i remember always having arcand dust (for int buff and table) and runes (for teleporting/portals)...and same goes for every class that needs reagents for offensive/defensive spells, buffs, etc.
if you want money to be the shiznit, then free trading is out of the picture imo...why you ask? well because in every rpg i can think of, having the best possible items is what matters. the items make your char good or bad, awesome, decent or lame, and so on...nad if you can be awesome by trading items, there is no point in farming money or saving or whatever...

all in all, gold will be needed for things, that's for sure...but it turns out to be a free trade system like diablo 2, then there is no need for a really good balance for gold...as long as i can have a great char by trading other items i find, i don't care if i have 10 million bizillion lulzillion gold or i have 100.if i need, i can get it, but it's just a chore, like taking ou the trash once in a while, something unimportant...


A free trade system isn't as impactful as all that on the worth of gold. It's about controlling the amount of gold that's out there and providing compelling places to spend it. Diablo II's main failings here were that tons of gold was thrown out without having enough places to spend it. It was awesome because everyone loves picking up money, but without any place to spend it it's worthless. As I said there was gambling, but gambling really wasn't that compelling the way it was set up, and aside from that ... there wasn't much.

Now if you want gold because there's something to spend it on that interests you, then it's worth something, and all of a sudden selling an item for gold becomes very compelling.
there's no love in fear

by Bashiok | 09/02/2009 22:41:34

Bashiok


Q u o t e:
Yes making gold worth something would change things but what i believe there will be conflict. Lets say you and your buddies run around for an hour, and you get 20g. In the time of leveling getting gold you also find some nice items. So you are satisfied with your dungeon exploit and you go back to town to repair and vendor some things you really didnt need or replaced. So now you have 30g, awesome now what? Do you buy upgrades from a vendor? And the only reason to run dungeons and kill stuff is for gold to buy better gear? Can you buy uniques and rares that you will actually use or, wow this crappy blue dagger has 10% ed on it why in the world would i buy that? I just cant see how having gold in an item intensive game will work. Everyone keeps going on about gold sink this gold sink that, but unless you are buying items as good or much better then what you will get mfing, or random drops, then gold is useless again.

Example.

Bob the Blacksmith has (Awesome Weapon) for sale, it only costs 100g (side note, will vendors have random gear every time you click on them?)

So you get some buddies and you go into a dungeon to get 100g to buy this awesome weapon. While in the dungeon you kill a monster and it drops an item with very similar stats to the "Awesome Weapon"
and you managed to get 100g! So what now, you hit you saved your gold but you dont need to spend it because you already got the upgrade you needed. Maybe buy new armor? a new ring? How long will you be constantly spending money on new equipment? lvl 100 will you still be buying upgrades from a vendor? What if you are lvl 100 and you have the very best, no joke cant get any better gear. Where does your money go now? sure repairs once in a while, maybe you spend some to twink a new character but...then what. Spend 1000g to make yourself glow? another 1000g for wings or some random aesthetic that really does nothing but says look at me i saved up my gold? IF there are things put in place like professions or something similar that you will have to spend gold on, to then create something to try and resell then gold will be worth it. Or if you make scrolls of teleport/id super expensive and super rare drops or none drops at all. Something like that could work, but unless those things are put in place or we get a hint about what a gold sink is going to be, people will be asking about it and trying to come up with solutions until beta.

and fyi for those people saying nuh uh this guy is dumb it works in wow and other mmos. The reason gold is effective is because you cannot remove items and give them to someone else. As well as having to spend gold to train, get mounts, get teleported somewhere, mounts(the biggest gold sink next to professions)

-GB-


Well you're kind of asking me what there will be to spend gold on, and right now I can't tell you.
there's no love in fear

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