Money sink method
by Uf-settle | 31/01/2009 12:32:29![]() Hi, I would like to introduce a system which probally reduces the inflation/deflation in diablo 3. I have been thinking about this: They should make all items 'binds on used'. So whenever you find an item, and you equip it, it's bound to your char. (you probally think this is wow-style, but let me explain further) There is a possibility to unbind the item from your character. I think they should introduce 'scroll of freedom', you can use this scroll to unbind an item. This way you can trade it again. They should make these scrolls pretty expansive, not like the townportal scrolls like in D2. I'll try to explain the system with an example: Scroll of freedom price = 5 000 gold you find an item X , you check an auction house (or wathever the trade system will be) and you see Item X sells for 6 000 gold. You don't sell it but you use it for some time, after a few days you find annother item Y, which is better than item X. So you equip item Y and want to sell item X. situation 1: You check the auction house and you see Item X is worth 6 000 gold. So it's worth it to use a scroll of freedom. You will have a final profit from 1 000 gold (6 000 - 5 000 (scroll of freedom)). situation2: You check the auction house and you see the item X is worth 4 500 gold. So it's NOT worth it to use a scroll of freedom. You would make a loss from 500 gold. ( 4 500 - 5 000 = -500) conclusion Items which are worth more than the price of a scroll of freedom will be traded when they are no use anymore. Items which are worth less than the price of a scroll won't be worth it to trade. What is so positive about this system? let's compare with D2, there were a lot of shako's / wizzardknives / vipers / ... in game, which relatively had a low value. With this system the prices would be higher, because: there will be less items of that type for sale (most of them are bound to a character). So after a few months these items wouldn't be as cheap as they are now. Because many people would still buy them but won't consider it to use a scroll of freedom because you would make a loss. Unless the prices go above the scroll of freedom price these items will be worth it to unbind them. This would give a money sink because if you ever would like to sell your gear you have to pay some gold for it. it's just an idea to keep the prices a bit stabile so we don't get a huge deflation when diablo 3 is started let me know your thoughts please regards, [ Post edited by Uf-settle ] |
by Bashiok | 07/02/2009 03:22:56![]()
Gambling in Diablo II. Money sink. If you want to get into, buying anything from any vendor is drawing wealth out of the economy and therefore could be considered a gold sink. I know what you mean though, you're talking about the huge $$ investments that don't provide immediate benefits to your character. Which, by the way, ground/flying mounts in World of Warcraft wouldn't figure in to as your increase in income from simply traveling faster more than makes up for it. But that's not really important here... We're attempting to build a more stable economy in Diablo III, and just like Diablo II did, we will have ways to draw money out of players. If that means there will be big ticket items or not, I don't know, could be. If we want to throw out gold as much as Diablo II did we'll definitely need some better places to spend it if we want gold to be worth anything. To address the OP, we don't like the idea of binding items just because Diablo is a trading game. To take away that ease of trade but add an asterisk behind it stating "Unless you pay a lot of money", it'll just make it feel... I don't know... kind of crappy. There are better ways to go about keeping a stable economy, and whenever possible they should be on things the player finds helpful, useful, or at the very least "fun". there's no love in fear |
by Bashiok | 09/02/2009 21:50:32![]()
A free trade system isn't as impactful as all that on the worth of gold. It's about controlling the amount of gold that's out there and providing compelling places to spend it. Diablo II's main failings here were that tons of gold was thrown out without having enough places to spend it. It was awesome because everyone loves picking up money, but without any place to spend it it's worthless. As I said there was gambling, but gambling really wasn't that compelling the way it was set up, and aside from that ... there wasn't much. Now if you want gold because there's something to spend it on that interests you, then it's worth something, and all of a sudden selling an item for gold becomes very compelling. there's no love in fear |
by Bashiok | 09/02/2009 22:41:34![]()
Well you're kind of asking me what there will be to spend gold on, and right now I can't tell you. there's no love in fear |





