LAN parties and free Bnet are the reasons...

by Kain175 | 30/06/2009 17:59:14

Kain175

LAN parties and free Bnet are the reasons the SC community lasted 11 years. if they take away either one of those pilars, it's nothing more than any regular RTS which won't last more than 2-3 years.
there are many very good and well-balanced games out there who don't make it this far, and the differences are obvious.

say what you will, you know deep inside in the bottom of your cute heart that's the truth.

by Karune | 30/06/2009 19:15:36

Karune


Q u o t e:
I think the reasons starcraft has lasted so long as a game and community are because:

1) Well designed and fun to play game.

2) Free battle.net - Having a place where gamers can come together and play the game 24/7 helps to foster a bolster and lively community.

3) Continued support for the game even after 11 years, they still patch it when it needs a patch.

4) Pro-Starcraft gaming. This is a big deal to serious starcraft players or to anyone that enjoys competition. These games are fun to watch and makes casual players want to play the game.

5) Lan support. - Lan parties are fun.

If you take away LAN support you will still have the 4 other pillars for a strong starcraft community. Plus if LAN support helps rid battle.net of hackers, cheaters and piracy because the network traffic is harder to decipher then all the better. That only strengthens the spirit of fair competition on battle.net.






The first 4 pillars are ALL being made better.

1) Development time for StarCraft II have far exceeded the original StarCraft in both the standard of quality and duration, to ensure the highest in quality RTS experience we can possibly create.

2) Not only is it free to play online for people who purchase the game, Battle.net 2.0 is designed with the new generation of online community and eSports in mind.

3) As long as there are people playing our games, we will continue to support them, and we have continued with this tradition with our legacy titles like the original StarCraft.

4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport.

5) Map Editor will be better than any we have ever released.

and:

6) ??? - will have to wait and see :)

For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place.

[ Post edited by Karune ]

by Karune | 30/06/2009 20:06:27

Karune


Q u o t e:

That's his point. Even if you do lug your "beast" around, he is saying that battle.net will clearly have better abilities than regular LAN.

I for one have full faith in Blizzard, and though I do disagree with taking LAN out as a whole, I do feel that in the end whatever they provide as an alternative will not only suffice, but make things all the better.

Ye of little faith shall perish.



As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.

1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.

2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.

We would not take out LAN if we did not feel we could offer players something better.

If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have 'long legs.'

If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

Support the causes you believe in (This is applicable to all things, not just gaming).
Don't be a leech to society, innovation, and further awesome creations.

by Karune | 30/06/2009 20:17:49

Karune


Q u o t e:


A question I feel is really pressing, requiring Internet to play over LAN means one more thing for people to maintain at large gatherings. What happens if the Internet goes out at a SC2 LAN tournament? A Proleague game?


Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...

by Karune | 30/06/2009 20:20:27

Karune


Q u o t e:


Karune, what about latency issues involved in online play.

ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?


This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.

by Karune | 30/06/2009 20:31:34

Karune


Q u o t e:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive


I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.

by Karune | 30/06/2009 20:43:37

Karune


Q u o t e:


You forget that as a Blizzard employee, his internet doesn't work by the conventional scientific means. Indeed, it would be best if we were to use the analogy of magic to explain how it is that Blizzard accesses the internet.

See, it's magic, it never fails. He has no clue what you're talking about.


Looks like the trolls are back. Hope I was able to address some of the LAN concerns. Honestly, there isn't much more to be said until we start talking about Battle.net 2.0, so if there are other threads about the recent Battle Report or press visit, going to divert some attention over there.

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