Keys?
by Crazybs | 11/06/2009 06:28:17![]() I've been searching through the past 20 pages of posts to see if there's info about this, and haven't seen it yet... Anyway, I was wondering if anyone has played the demo or seen any footage that would indicate if we'll have to carry packs of keys to open "locked chests" for D3? Would like to see it go away, but wouldn't be bothered by it since it is a D2 staple. I guess we could call this a poll at the very least, Would you like to have keys return, so you can open those amazingly locked chests? [ Post edited by Crazybs ] |
by Bashiok | 12/06/2009 02:28:53![]() I don't think it's a surprise that chests aren't the highest of priorities at the moment, so final design on them is lacking, but personally I think requiring a key for them really only plays into a classical sense of what chests are in an roleplaying game. And... I think we're just sort of past that in terms of game focus and design. We can logically and realistically map out how chests and their loot effects a game and its players, and design accordingly. There's no reason to require a key for what is essentially nostalgia. You're already fighting against the odds. First did a chest even spawn at all? If it did what quality of a chest is it? If it's a high quality chest then let the game roll and see if anything even worth picking up pops out. Y'know? It's a lot of "ifs" and hopes to then also throw an item requirement on top of just to see what the dice show. I won't disagree with the... ceremony (uh oh dangerous words) of having a key that then opens a lock. That's very tangible and real and fulfills a certain desire for work and reward. I carry a key, it opens a lock, good things are behind the lock. But we obviously want to impact inventory as little as possible, and carrying keys just feels like a punishment. Coming across a chest and not having a key, that doesn't feel fun, that's really aggravating. Another punishment. Having keys take up no space and be almost infinite in quantity to resolve both those problems and the reason to have keys disappears completely. So is there any reason to have keys except to fulfill some sense of nostalgia that we know there are locked chests in games, and we need keys to open them. I don't ask that rhetorically, sometimes keeping things identifiable and seeming "right", reminding us of the feeling of past games makes the experience better. So please discuss. edit: What an odd flip/flopping ramble. Feel free to ignore any of that. [ Post edited by Bashiok ] |




