Karune: Questions about the ghost

by Ultimate_74 | 09/04/2009 00:37:41

Ultimate_74

Karune,

1. How often is the ghosts psi round used to snipe caster units? My fear is that the ghost would not be used as much, and only for special situations.

2. In the specs, it says that snipe does 20 damage to normal units. Am I correct in thinking that you can add +15 to light units for snipe? So snipe would do 35 damage to light units that are not casters.

3. Has the blizzard team thought about moving the Targeting Drone ability to the ghost? Although, the ghost would now paint the target instead of casting a drone. Much like the high templar supports the protoss units with storm, I believe having the ghost cause 50% more damage to enemies units would be a nice support ability. Therefore, the ghost may be used more often.

[ Post edited by Ultimate_74 ]

by Karune | 09/04/2009 05:14:07

Karune


Q u o t e:
Karune,

1. How often is the ghosts psi round used to snipe caster units? My fear is that the ghost would not be used as much, and only for special situations.

2. In the specs, it says that snipe does 20 damage to normal units. Am I correct in thinking that you can add +15 to light units for snipe? So snipe would do 35 damage to light units that are not casters.

3. Has the blizzard team thought about moving the Targeting Drone ability to the ghost? Although, the ghost would now paint the target instead of casting a drone. Much like the high templar supports the protoss units with storm, I believe having the ghost cause 50% more damage to enemies units would be a nice support ability. Therefore, the ghost may be used more often.




There have been some changes to the Ghost since the last time everyone has seen it. The Ghost currently does 10 base damage and an additional 10 damage to light armored units as its normal attack with 6 range. The Ghost's snipe ability now does 60 damage, ignoring armor for 75 energy. It also has an EMP ability, in addition to it's cloak ability, which does 100 damage to shields and drains all energy of spell casters in that area of effect. The Ghost also no longer sees spellcasters in the fog of war.

Many of these changes help make the Ghost a better support unit, used for strategic abilities and harassment of specialty units on the field. On top of all that, firing a nuke every now and then is pretty nice too since it does do 200 damage and an additional 300 damage towards all buildings.

With the targeting drone currently removed from the Nighthawk, we'll have to wait to see if another unit takes it up as an ability.

by Karune | 09/04/2009 19:40:10

Karune

Correction: The Nuke does 300 damage and an additional 200 towards buildings.

The Ghost also costs 100 minerals and 200 gas, needing the prerequisite tech lab on the Barracks and Ghost Academy. It is considered a tier 1.5 unit, allowing it to come out very early for harassment and support.

Even though the Nuke's damage has been reduced from the previous builds, it no longer requires supplies, costs only 100 minerals and 100 gas, and can be built at tier 2 with the prerequisite of the Factory.

by Karune | 09/04/2009 20:59:15

Karune


Q u o t e:
Is the Nuke still built at the Ghost Academy (which requires Barracks) and only requires the Factory, or is the situation different?

Yes, those are the prerequisites.

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