Jace Hall Show S-3 Episode: 2

by Etherealunity | 05/02/2010 03:52:48

Etherealunity

Here's episode 2 for the Jace Hall Show.

FeMonk looks pretty hawt! lawlsz orz.

http://video.ign.com/dor/articles/1062228/jace-hall-show/videos/jacehall_prt_ep2_20410.html?show=lo

I'll post screenies in a min once i get things sorted out.

Edit: Here's just a mash of stuff that I got from the vid.
It's not everything.

http://i219.photobucket.com/albums/cc168/tissueboxs/monkcompilation.jpg

[ Post edited by Etherealunity ]

by Bashiok | 05/02/2010 20:42:43

Bashiok

Yes, that is indeed the female monk.

We'll have an official site update and a couple high-res goodies soon.

by Bashiok | 05/02/2010 20:48:10

Bashiok


Q u o t e:
Considering that the female monk was promised "soon" are we going to have to wait another 3 months for this site update?


Don't push your luck little man.

by Bashiok | 05/02/2010 22:06:13

Bashiok


Q u o t e:
Although the shoulder pads do look ridiculous, you gotta remember that you're not going to see the character zoomed up.

I have to agree that these screenshots make it look like the monk just stole some spare shoulders from the barbarian while he was sleeping. End game is going to be really hard to distinguish which class is which if all the armor looks like this.


Yeah, didn't I just make that post yesterday?

Anyway, considering the level at which the artists control the looks of the heroes and their progressive armor appearances I don't think there's any chance you'll be able to mistake one class for another. Being able to easily read the heroes on screen is probably the first and biggest bullet point for our art design.

Her hair being a near-white blonde wasn't a random choice or simply for aesthetics.

You'll be able to identify any class out of the corner of your eye, or almost wholly obscured by effects/monsters. It's absolutely necessary. The heroes are designed at every step of the way with that in mind. Gameplay first.

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