Isn't a female monk called a "nun"?
by Ktchong | 05/02/2010 23:00:59![]() A female monk is called a nun. "Female monk" sounds ridiculous. |
by Bashiok | 05/02/2010 23:35:07![]() Video games aren't real. Sorry. |
by Bashiok | 09/02/2010 00:01:49![]() What are you guys even arguing about? I'm lost. |
by Bashiok | 09/02/2010 00:26:10![]() Cool. Gonna just back away slowly now... |
by Bashiok | 09/02/2010 01:09:18![]() Bashiok runs Bartertown. You're done when I say you're done! But seriously: I suppose it's not a bad argument, but it's obviously so specific that only two people are taking up arms. I think that the notion of wanting to stay within limits of what can be seen as recognizable to us (as humans) is extremely valid. At some point an idea can be completely lost by attempting to do something that is so original that to us it's foreign of what we know of the world around us. Take sci-fi movies or games, they're an easy example. The vast majority of aliens in sci-fi are bipedal creatures with a horizontal mouth, usually two eyes, and usually eyebrows and other facial features which we use to communicate emotion (this is aside from the need to slap makeup on human actors). Some do stray into unrecognizable and "original" forms but they're usually few and the time spent interacting with them is less. You can't relate to them because we have no basis in our lives that allows us to relate to them. If they aren't of human construction then they generally at least take on the appearance of a recognizable earth-based life form (cat people, dog people, lizard people, etc). And it's completely necessary for us to do that because it would probably take generations of our existence to build the knowledge and ability to perceive them properly. Create an alien that exists through multiple dimensional planes and in the range of the light spectrum that we're able to perceive appears as floating dust and it's probably not something you're going to become emotionally invested in. BUT with that said I don't think by any stretch of the imagination having a class called 'monk' and having a female version of it, or saying that angels are "bad" or at least not "good" is beyond a sense of identifiable realism. |
by Bashiok | 09/02/2010 01:31:16![]()
Awww, well I said you had a point! I just think maybe it was a bit out of perspective. Also, IMO, it looked like you were arguing just to argue anyway. One good example for Diablo III on that point of identifiability (is that a word?) and the work we're doing is the design and execution of demons and creepy crawlies from hell. It can very difficult to model, texture and especially animate creatures which don't follow the normal makeup of something that exists on earth that we know and/or can study. Mash up bodies into a twisted wreck that oozes black sludge, walks on three hands, a leg, and drags a screaming head behind it and you run into some interesting challenges. Of course we're not asking people to sympathize with these creatures or understand their thoughts, feelings, and motivations, just murder them as quickly as possible. So we maybe have an easier time getting away with it. |
by Bashiok | 09/02/2010 01:42:43![]()
You just dated yourself buddy. |


