Is rune system revamped?
by Highlen | 01/08/2011 10:54:26![]() Please explain bash :) |
by Bashiok | 01/08/2011 11:09:11![]() Personally, I love it, and hope it finds a way in. I'm not so sure about rolling to see which rune effect you get (it could still work), but I *love* the idea of random affixes. That you could have a end-rank rune for the skill you want, with the effect you want, but you still don't have ideal stats on it. That just makes the min/max item hunt that much cooler, and makes runes more important than... "Oh, I found another Crimson rune. Great. /salvage" |
by Bashiok | 01/08/2011 11:14:31![]()
Pretty unlikely you won't know what's available with an auction house at your finger tips. And if we're just talking about affixes, we're talking about min/maxing. You're going to know what affixes you want because you're already pretty deep into your build. I don't expect a new character to pick up a rune, roll affixes, and then throw it away because "ew it has attack instead of defense". Probably not going to care much early on. |
by Bashiok | 01/08/2011 11:27:06![]()
Well, like I said I don't know if that part of it will work out... I just want the randomized affixes. :) Makes runes so much more compelling as an item. |
by Bashiok | 01/08/2011 11:36:21![]()
That sounds about right. Well, like he said it's still just hallway discussions at this point. |


