I'm getting sick and tired of game companies!

by Hiddenshadows57 | 10/02/2011 05:31:00

Hiddenshadows57

I'm sick and tired of this idea of game companies revealing games 4-5 years away from release.

Blizzard right now is the worst culprit for this.


Some people will complain that grade A quality titles take years and years and years of development time.

Too which I reply.

Oblivion-Fallout 3-Skyrim

ME-ME2-ME3

DA:O-DA:2

The total war franchise.

grand theft auto.

Hell, Even killzone. Halo, Demon's Souls, Bioshock, Assassins Creed, Call of Duty

etc. etc. etc. etc. etc..

All amazing triple A titles that come out in relatively short time spans.

Teasing us with your constant delays and delays and delays doesn't build anticipation. It builds frustration.

Gamers don't like waiting 5 years.

If it wasn't going to be ready in the near future(within 2 years) what was the point in even revealing it at all.

/RANT

[ Post edited by Hiddenshadows57 ]

by Bashiok | 11/02/2011 04:24:12

Bashiok


Q u o t e:
My implication all along is that they already had the tools to build the game, however it is the finer details that have bottlenecked them, in their attempt to strip out the guts that made up Diablo 1 & 2, trying to create an adapted and entirely different creation, they have consistently failed to create a quality build that fits with the format of the game design, to this, I have been saying for years, they should have brought in the people who have played the game the longest, Team hydra is clearly having a hard time getting the flavor for what Diablo is. This example is shown in copies of skills from other games, copy of character designs from other games, it is my opinion that Blizzard has taken so long, because the pool has been so diluted with World of Warcraft & Starcraft creative poison, that they are at a stand still and as such the development has been at a crawl. I think they have been paranoid to get outside help, because it absolutely must be team x or there were promises delivered to have a contract x despite a complete lack of understanding of the job.


You're a crackup.

Anyway, StarCraft II used Havok, Diablo III uses a new in-house physics engine, and they're built on completely different engines beyond that. Just because there were two spheres that slowed objects... Heh.

by Bashiok | 11/02/2011 04:37:52

Bashiok


Q u o t e:
What do you know about the differences between the engines? From what I see, they both have identical movements, the physics of the sway of the characters as they rock back and forward, their cloth as it flaps, the fire as it flickers, how objects fall like spaghetti off of a plate all are identical features.


The fact that the Diablo III engine began life at Blizzard North written from the ground up by Jason Regier, and the StarCraft II engine was written from the ground up by Bob Fitch.

(Obviously there are many other programmers on each team that helped throughout the years, but being lead programmers on each project they made up the lion share. I just don't want to discount the contribution of their teams.)

You're seeing basic similarities in how all physics engines perform. And physics is one small part of the game engine.

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