I'm getting sick and tired of game companies!
by Hiddenshadows57 | 10/02/2011 05:31:00![]() I'm sick and tired of this idea of game companies revealing games 4-5 years away from release. Blizzard right now is the worst culprit for this. Some people will complain that grade A quality titles take years and years and years of development time. Too which I reply. Oblivion-Fallout 3-Skyrim ME-ME2-ME3 DA:O-DA:2 The total war franchise. grand theft auto. Hell, Even killzone. Halo, Demon's Souls, Bioshock, Assassins Creed, Call of Duty etc. etc. etc. etc. etc.. All amazing triple A titles that come out in relatively short time spans. Teasing us with your constant delays and delays and delays doesn't build anticipation. It builds frustration. Gamers don't like waiting 5 years. If it wasn't going to be ready in the near future(within 2 years) what was the point in even revealing it at all. /RANT [ Post edited by Hiddenshadows57 ] |
by Bashiok | 11/02/2011 04:24:12![]()
You're a crackup. Anyway, StarCraft II used Havok, Diablo III uses a new in-house physics engine, and they're built on completely different engines beyond that. Just because there were two spheres that slowed objects... Heh. |
by Bashiok | 11/02/2011 04:37:52![]()
The fact that the Diablo III engine began life at Blizzard North written from the ground up by Jason Regier, and the StarCraft II engine was written from the ground up by Bob Fitch. (Obviously there are many other programmers on each team that helped throughout the years, but being lead programmers on each project they made up the lion share. I just don't want to discount the contribution of their teams.) You're seeing basic similarities in how all physics engines perform. And physics is one small part of the game engine. |


