Hell Characters Will Still Be Forced To Runs
by Sabacca50 | 17/08/2011 19:17:39![]() Inferno difficulty will not solve the issue of running the same thing over and over, due to the fact that you have to be level 60. Yes, for item hunters @ level 60, it solves the problem. But for players who are trying to get to level 60, (lets say a lvl 55 player) they will run the last area in hell over and over to get the most XP until 60. On a side note, I wonder how they Inferno difficulty will be altered once the level cap increases in the expansion. |
by Bashiok | 17/08/2011 20:01:34![]() Our intent is to create a fairly smooth leveling curve between difficulties. When you finish Normal you should be around 30, and you'll be ready for Nightmare, you should be around 50 when you finish Nightmare, and you'll be ready for Hell, and when you finish Hell you should be around 60, and ready for Inferno. We don't expect that people are going to play start to finish, Normal to Inferno, in one sitting. Because of that it implies replays of specific areas (as enemies/bosses respawn when you leave and start a new game) which adds in some guess work on XP gains. It may be that you need to stick around in Hell difficulty for a bit longer because you beat the game at level 58 or something, but it shouldn't be a long drawn out XP farming situation just so you can advance - if we do it right. Again, personal play habits will influence leveling curves but we'll do our best to make it smooth. |
by Bashiok | 17/08/2011 20:10:33![]()
They do, but you're not going to be required to seek them out just to advance. They're intended to be bonuses when they happen, because they do appear randomly, and not primary leveling devices. If they encourage someone to explore the entire map or dungeon to see if they can find one, then cool, we hope they enjoyed their choice to do that. But we're not forcing anyone to. |
by Bashiok | 17/08/2011 20:31:43![]()
I believe we've always stated we intend for players to finish Normal at 30. But I've been wrong before. ;)
They might be under-leveled and have to run a few more dungeons to be where they should. But again it's really dependent on playstyle as well as randomization. Also running around getting more chances at awesome loot isn't exactly terrible, that's sort of the whole game. We could both sit and play straight through but I have 100 more champions that spawned in my character's play time and thus I'm out leveling you. Or you're a completionist and exploring everything and I'm just hitting main quests so you've out leveled me. It's tough to really gauge, which is why we're going to do our best to test these scenarios as much as possible and just set a leveling curve based on expectations for how most people will play. |
by Bashiok | 17/08/2011 22:09:52![]()
True!
We may hold some specific champion affixes for Inferno, but it's not set in stone just yet. What we're definitely doing is making more difficult affixes and affix combos more likely to roll up. |
by Bashiok | 17/08/2011 22:24:07![]()
Video link? |
by Bashiok | 17/08/2011 22:24:26![]()
That's the plan Stan. |


