Has the Colossus changed in recent builds?
by Blazur | 28/04/2009 18:42:26![]() Watching the 2nd Yellow vs. Sonkie battle I'm reminded of how frustrating it was to watch the Colossus being used and consequently failing miserably. The degree of control that unit has looks like it could be rendered obsolete when contrasted against more flexible Protoss warriors such as the Stalker and Zealot. Has the development team experimented with any significant changes to this units attack mechanic that you'd like to share with us? I realize this has been said many times before, but the Colossus really does seem underwhelming, and I'm curious what ideas you're considering to address this, short of number tweaking. Thanks. "I bought Starcraft:Brood War in 1996 and it is currently my operating system" [ Live in your world, get owned in mine ] |
by Karune | 28/04/2009 20:20:20![]()
Yup, though the damage has since been reduced to 40 per attack wave. This is enough to one shot Marines, so it is quite dominating against Marine/Medivac combos. Having 2 or 3 Colossi together will decimate groups of Marines, Zerglings, Hydralisks. Nonetheless, focus firing Colossi with +armor damage type units will bring them down pretty quickly. |
by Karune | 28/04/2009 21:05:40![]()
The Colossus always attacks in a linear area horizontal to where the Colossus is facing. This does take a little more coordination than a Hellion or Lurker, but will no doubt still be possible at a high skill level of play. |


