Female Barbarian
by Rainfire | 15/03/2011 18:16:52![]() I get the feeling this will be by far the least played character overall, even the female WD is more appealing to me. It just doesn't feel right, at least for me, this mixture of feminine and muscle. Yet I still think this combination is doable. This cancelled Red-Sonja-remake e.g. http://www.filme http://www.filme It has some brutal/wicked touch to it, which wouldnt be bad actually, at least a flavor of it's own. The current female barbarian seems like a clump of muscle-like valkyrie to me. A man trapped inside a woman's body. I think this image depicts how a female barbarian could work: http://www.dynam Bit of muscle, but female; yet not assassin-style, but melee. It comes down to what Blizzard wants: having the class appealing to as many people possible or having a less appealing class just for "realism". Because I really don't think the current model is appealing to a whole lot. edit: I should have made myself clearer: I really think they did a great job with the female barb. It really looks like a powerful female, worn warrior. I just think nobody will play her. I wouldn't play her because I can't make the gap attractive female <> brutal warrior. It's like watching a female bodybuilder show, it just doesn't feel right. edit 2: googling some pictures, seems there is a red sonja/ spiderman crossover series. awesome. [ Post edited by Rainfire ] |
by Bashiok | 18/02/2011 09:29:24![]() The male demon hunter has arrived! After all that primping and preparing, this beautiful stud of a demon murderer has made his fashionably late appearance. Featuring exclusive interviews with Art Director Christian Lichtner and Senior Game Designer Jason Bender, the following sites feature exclusive interviews, as well as male demon hunter art and screenshots. And be sure to hit DiabloFans for a few extra and exclusive screenshots. DiabloFans - http://w Gamespot - http://w Gameplanet - http://w Eurogamer - http://w [ Post edited by Bashiok ] |
by Bashiok | 08/03/2011 20:16:24![]() The development process is such that there's a constant iteration on all parts, so while skills are largely complete there's still work being done that could mean some are removed or replaced, new ones added, visuals changed, mechanic changes, etc. and that will likely continue until the game releases. By the same token you could say an Act is playable from start to finish, but by no stretch would we consider it complete until we ship the game. Constant changes will occur until then to make sure it's as close to perfect as possible. The majority of the guys and gals, I'd say, are progressing on filling out the content for the game. Which is also the exact stuff we want to be kept under wraps, and thus will never be seen until the game is released and you play the game yourself for the very first time. Which makes talking about what's currently being developed kind of difficult. We have a few things left in store to share, though. |
by Bashiok | 15/03/2011 02:40:12![]() Ah, yes, it's the first question that was asked at the open Q&A. Well that was easy to find! So, yeah he's specifically stating we don't want to impact PvE by balancing PvP. That doesn't necessarily mean that they have to be designed completely independently or each other, though. I don't know, it's one of those things we'll have to wait and see how it pans out in more serious balance testing closer to release. |
by Bashiok | 12/02/2011 04:56:56![]() Yes. |
by Bashiok | 17/03/2011 21:22:29![]()
This. |
by Bashiok | 18/03/2011 18:10:49![]()
Some of them do read, yeah. But Ghostcrawler is the only developer in the history of the company that ever posted to any great degree. Pretending like that's a long and varied history of developer forum posting that's now coming to an end because of the big scary PR boogie man is silly. Many developers have posted in small amounts, and as you could easily predict, many developers were either driven to madness, or just gave up and went back to work. Ghostcrawler is the closest developer I've seen in my time here that can actually tank forum goers like a CM. It's awesome and I love him for it, but he is most certainly the exception, not the rule. These forums right now are great because we have a small community and everyone kind of keeps each other in check. That will not remain so. Anyway we are encouraging the developers to (and in fact many will continue to post) during beta and testing phases (mostly because WoW testing necessitates it) should they choose. That's the important bit because, as community managers, a lot of our job is to be a buffer and filter. And that's for very good reasons. Very good. Take my word for it, developers are not clammoring for blue accounts. If they really wanted them, they'd have them. They're busy working, and they're fully happy with us being the ones to interact here. I know that sucks because then you have to see my ugly face, but let's let them work, and we'll keep talking. [ Post edited by Bashiok ] |
by Bashiok | 18/03/2011 20:20:28![]()
I would never assume such things, I think you're a bright guy. At some point it seems like you took a turn against us and I'm not sure why that was. Maybe it's just the wear of having such a long announcement-to-rele
Unless that foundation includes a change in the human condition, I think we both know exactly what will happen when these forums go from a couple hundred people to a couple million.
Take a trip over to the World of Warcraft forums and read any of my replies. I work really hard to base my communication on nothing but my own personal honesty. If you can point out any cases where I haven't said what I wanted to say I'll gladly take those lashes. PR doesn't draft or review my posts.
Well, I'm sad you actually think things I write are hollow. I mean we're not releasing a ton of new info about Diablo III, but I do my best to be open and honest about the pieces of the game that are announced. Be sure not to confuse "I want to know more" with a mandate PR gag-order. Jay and the developers want to keep these things a secret even MORE than any ideas PR has about making feature announcements. They want to keep it a secret so the game is a surprise, that it's something amazing when you install it for the first time. I don't think those ideals are hollow. I also don't think they're absolute, and once we get to beta there will be plenty more to discuss before release.
That could be partially true. For me and my thoughts on what's changed? What's changed is we're no longer talking with a small subset of devout gamers (although, I'm lucky enough that that's still largely true for Diablo III now). Devout enough to actually log on to the internet to talk on message boards about video games. Now we're literally surrounded by millions of people, and in that crowd the simple truth is we have to be much more careful and deliberate about what we say. In the past you could get away with a lot, because the voice just didn't travel very far. That's not the case any longer, it travels infinitely, but is unfortunately still subject to the same misunderstandings, misquotes, and misinterpretations. Just on a massive global level. That doesn't mean, or at least shouldn't mean, that we're not truthful. We're just painfully aware of what happens when you don't speak carefully. Does it suck? Yeah, kind of, it was a much simpler time back then and so for that reason I miss those days. But instead of spending time looking backward, I adapted, and keep doing my job because I love Blizzard and I love Blizzard games. That hasn't changed, because it's still a great company to work for, the people here are amazing, and the games still kick ass. [ Post edited by Bashiok ] |


