Experience gain in a party
by Blazur | 08/08/2011 22:03:56![]() I asked this question before but never got an answer. Say 4 people are playing together consistently, and remain relatively close together throughout. Will all 4 players gain experience at the same rate, or is it in any way possible one player could advance beyond the others? (either through the use of experience gain equipment or from killing more monsters) [ Live in your world, get owned in mine ] |
by Zarhym | 08/08/2011 22:12:09![]()
If you're far from your party while they're slaughtering dudes, you won't get experience for the kills. So long as you stick together, your experience gains should be equivalent. We've toyed with the idea of having an experience bonus affix, but we're not sure whether or not that's something good for the game. Where all my honey gone? Pooh bear be cryin'... |
by Zarhym | 08/08/2011 22:34:46![]()
Yes there are. As long as the party is within the same relative area, everyone will get the shrine buff.
No. Where all my honey gone? Pooh bear be cryin'... |
by Zarhym | 08/08/2011 22:46:52![]()
The way it works now, if you are dead when a boss is killed you will miss out on experience and loot. We want to make sure the design isn't such that it becomes a standard for high-level characters to carry low-level characters through content, without risk of penalty should the lowbie die. But, there is a new resurrection mechanic which allows other players in the party to click on a dead player's corpse to bring them back on the spot, rather than having them be sent back to town. We'll see how gameplay elements such as these play out in the beta test and adjust accordingly if necessary. ;) Where all my honey gone? Pooh bear be cryin'... |
by Zarhym | 08/08/2011 23:06:07![]()
Teehee. I see what you did there. ;) Where all my honey gone? Pooh bear be cryin'... |


