Elite Mode

by Kokoroxiii | 14/04/2009 18:20:10

Kokoroxiii

In one of older interviews Jay Wilson said they are planning to make the game relatively easy. I understand it's a nod towards new players who never tried former episodes and they could become discouraged with difficulty level. It would be fantastic if older veteran players, who played D1/2 for thousands hours, trying various builds and HC mode, got something as well.

My idea is to add Elite Mode (or Advanced Mode) for veteran players as a separate sub-realm (both SC & HC; having its own economy) which would be much harder compared to standard mode and required team play to finish later quests. It would be an ultimate challenge for those who think D1/D2/D2LoD were too easy and adding such a mode to D3 would make things much harder, even close to impossible.

Regards,
Kokoro

[ Post edited by Kokoroxiii ]

by Bashiok | 15/04/2009 23:08:07

Bashiok

We aren't looking to make the game any easier, we're shooting for Diablo II difficulty more or less for normal. It's an easy ramp up, pretty much anyone regardless of if they've ever played a game before or not can get in and start clicking on monsters and kill them with little trouble.

Then you have the new difficulty levels that unlock, and the game really forces you to move beyond the "easy to learn" portion and into the "difficult to master".

Actually some of the things that made/make Diablo II extremely difficult later on are usually due to bugs or design/balance issues, so it's hard to compare overall difficulty at those later difficulties with a completely new game. But in short, no, we're not planning on the game being any "easier". We've only said that we're shooting for a similar difficulty ramp in normal mode.

There are currently no plans to require more than one person to complete any areas of the game.

by Bashiok | 16/04/2009 01:16:26

Bashiok


Q u o t e:
I assume that the monsters' strength will somewhat be scaled to the amount of players in the game then? (just like in Diablo2)

Wouldn't make much sense and turn out to be way too easy otherwise =)


Yeah that's already implemented.

every corner we turn will lead us, every corner we turn will lead us down the labyrinth
and every desire that we earn will guide us alive, living, loving and searching

by Bashiok | 16/04/2009 01:28:47

Bashiok


Q u o t e:


To piggy-back off that question, has there been any more thought given to the max players per game?


Yes.

every corner we turn will lead us, every corner we turn will lead us down the labyrinth
and every desire that we earn will guide us alive, living, loving and searching

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