Damage Output of Destroyable Environment

by Vwavenger | 10/06/2010 22:41:07

Vwavenger

While tyleroliver's thread was pretty useless (the one stating the wizard will be OP based on its ability to destroy the environment). It raised an interesting question in my mind. And that question is: exactly how much damage will the environment be able to do?

Will the damage be based on the size of the object thrown across the room?
Will the damage be based on the difficulty of the game?
Will damage be based on how fast the object is flying?

In a nut shell, how much damage do you think the environment should be able to inflict on mobs. Should it be able to onehit mobs or should it be a small amount of bonus damage for those who think to use it.

by Bashiok | 11/06/2010 02:56:41

Bashiok

Only specific interactive objects will actually damage enemies. The falling wall, detachable chandeliers (AND MORE!). They're specific 'trap' items that you can lure enemies toward and then spring on them. The little bits of physics objects that bust apart from destructables don't cause damage. You're in charge of doing damage - not seeing how much debris you can fling at a monster.

[ Post edited by Bashiok ]

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