Clothing Dyes

by Reddog22 | 19/08/2010 22:53:09

Reddog22

Jay Wilson Q&A

http://www.youtube.com/watch?v=N9G9wWK7Ttg


Q u o t e:

Q: Are there any other ways to customize your gear or character besides skill runes and Artisans?

A: There is also Dyes. We added clothing dyes so you can dye your armor... about 15 different colors.



Nifty.

by Bashiok | 20/08/2010 03:17:28

Bashiok

JAY! What the heck, man!?

Alright so we've announced dyes. Cool. Dyes are cool.

by Bashiok | 20/08/2010 19:49:17

Bashiok

I wouldn't take the mechanics of how dyes will be accessed as gospel just yet, there have been many ideas on integrating them with other systems, but for the sake of implementation they're drops. They could stay that way, we'll just have to see.


Q u o t e:
Bashiok, will the dyes be used solely on individual armor pieces or will there be patterns that change the entire scheme of the character's attire as well?


There are specific slots that are able to be dyed, and it's generally the slots where dying them would actually matter (ie they have some surface area to be dyed).

The dye system is also not a tinting system. And by that I mean we don't apply a color shift to the entire piece of armor. Each piece of dyable armor is specifically designed and built with certain areas that can have their color changed. It could be as simple as a strip of cloth running down a chainmail chest piece, or as complex as an entire robe. We hand craft and designate these areas, and in combination with specific colors we've chosen, we can allow players to have a lot of additional visual variety, while maintaining a controlled look and style to the game.

by Bashiok | 20/08/2010 20:36:33

Bashiok


Q u o t e:
Are these dyes single colors only?


They're technically a two color gradient, which allows us to achieve a more natural looking coloration, but for the sake of simplicity, yes they're presented as a single color.

I think the idea of having dies apply effects in different ways is awesome, but don't forget there are plenty of other things going on gear that could be the basis for those types of effects as well.

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