Can blood be kept on the floor indefinitely?
by Booomba | 04/06/2009 01:34:52![]() I'm not talking about the corpses, obviously this issue has been addressed already. I assume that it would use barely any system resources to keep the decal on the floor throughout the entire game. Why, you ask? Because a) it would create even more immersion/satisfying gameplay, and b) allow the player to use visual markers while backtracking if he gets lost, etc. I really don't see any reason why this can't/shouldn't be possible. |
by Bashiok | 04/06/2009 02:43:58![]() Even decals, which are textures, impact performance. So there has to be some limit on how many of them are allowed to linger and for how long. We have to try to strike a balance somewhere. Also, a ground literally covered with corpses or blood becomes less and less interesting, more and more confusing, and can actually create some frustration. Regarding visible markers, we put a lot of effort into building rooms and areas to ensure that the randomly generated dungeons are indeed random, but also not confusing and maze-like. We don't want everything to look the same. So in that respect a visual marker of a blood spot or corpse really shouldn't be necessary. |
by Bashiok | 16/06/2009 22:28:24![]() Ok, you guys pushed and pushed, and now I have to talk about things I don't understand! HAPPY!? Julian Love, our lead tech artist and forum lurker extraordinaire offers some additional insight into these things we call graphics.
Thanks JLove. |





