Battle.net 2.0 Identifier troubles
by Sixen | 17/06/2010 13:34:43![]() I've been sitting back and just waiting to see how this system has evolved, so for the time being, I haven't said much on it. I do a lot around the community and I've got a lot of faith in Blizzard. Anyway, I personally didn't think the system would have stuck, and when Chris Sigaty said in the Press Tour back in April that it was going to be changed, I was ecstatic. After the name.identifier came, I was somewhat angry because this system allowed for anyone to be whoever they wanted. I could've been Bashiok.bashiok and impersonated a Blizzard poster (obviously this would get you banned in the future, but for arguments sake, i'll use that). Next, the unique identifier was removed, allowing anyone again, to be who they wanted. However, now, I could just be Bashiok plain and simple. Again, this allows for impersonation and no sense of uniqueness for a user. The next system we'll be seeing in Phase 2 is Name###, which again, leaves no unique name on a per user basis. There is nothing stopping users from creating a name and impersonating an actual user, which worries me. I really want to have a system similar to Battle.net 1.0, where everyone is their own unique user, and there are no duplicates. Not only this, but if I make a map and the author is "Sixen", anyone else can pretend to be that author. I can just imagine how many IceFrog's there will be now... I want to be the only Sixen. Bashiok should be the only Bashiok. Why is the feeling of being unique being taken away? Worst case scenario, something I suggested when the first system (name.identifier) was in place, would be identifier.name. I could therefore be: Sixen.SC2Mapster, and have all other SC2Mapster staff use the SC2Mapster suffix. This would allow people to have a unique name as a prefix, which would also be used in-game, and then tie themselves to a group/clan/community I don't mean to cause trouble, but this worries me, ;). [ Post edited by Sixen ] The Chat Gem Lives! http://www.Sixen http://www.Diabl http://www.sc2 |
by Zhydaris | 17/06/2010 13:42:14![]()
Impersonating someone with our current "only one nickname allowed" system it's going to be rather expensive. How many people would waste their copy of the game just to impersonate someone? Let's assume that player "A" decides to choose Sixen, and you'll obviously choose Sixen as well. One of you will be Sixen.XXX and the other one Sixen.YYY . Once everybody will know that you're Sixen.XXX the other player will be stuck with a nickname that doesn't represent him and will also be incapable of impersonating you anymore. How many players are going to waste their only available nickname just for the sake of impersonating someone? RTS Community Team Blizzard Europe "May your Cocoa Puffs stay puffed and the milk that moistens them stay fresh forever" |
by Zhydaris | 17/06/2010 14:19:03![]() Ok, I understand your worries about these features, we'll try to address your questions once we'll be able to reveal more information about the mechanics of this system. Just let me remind you that we'll obviously monitor the situation and we'll look into this kind of problems, as I said Battle.Net 2.0 will be a dynamic environment and we'll always try to make it better. RTS Community Team Blizzard Europe "May your Cocoa Puffs stay puffed and the milk that moistens them stay fresh forever" |
by Bashiok | 17/06/2010 20:36:22![]() Sixen, how would it feel if you log in day one, excited to grab your name, and someone else already has? And so you're stuck having to use some variation. That's what we want to avoid. And the reason for the identifier, and now the three digit character code. The identifier was confusing for a lot of people, and was heavily misused. People were generally using it to duplicate the name they wanted; Bashiok.Bashiok for instance. Or some people put their account passwords in there. Email addresses. Zip codes. All sorts of crazy stuff. So we have an automatically generated three digit character code that doesn't make your nickname look all funky and ugly, it's only viewable in certain ways, but it offers all the benefits of a unique identifier. For more 'profound' members of the community ;) it'll quickly spread what their character code is (that's what the three digit identifier is called) and it's simply a matter of quickly verifying it in any interactions with them. The character code is coming back in phase two in early July so you'll have plenty of time to check it out. [ Post edited by Bashiok ] |



