Auto stats, auto skills....what's left to do?
by Bladelaw | 01/08/2011 09:30:29![]() I don't understand why Blizzard has decided to effectively remove all player builds from the game as we know them? Is there something I'm missing here? Why was this done? |
by Bashiok | 01/08/2011 11:23:04![]() Instead of repeating Jay, I recommend watching the video Force got from the group interview on why skill points are being removed - http://y [ Post edited by Bashiok ] |
by Bashiok | 01/08/2011 11:33:43![]()
What the hell are you talking about... |
by Bashiok | 01/08/2011 11:45:12![]()
Leveling to 60, finding gear, finding runes, all go toward making a viable build with 6 skills and 3 passives. Diablo III is a more complex game, combat-wise, you can't max out a single attack skill and whirlwind to victory. We have around eight different types of skills (attack, cc, escape, etc.), each class has around twenty four, and with only six slots that's some hard decisions on how you can build your character. Limits mean variety if we do our job right. Yes you'll be able to see some guy with his skills and passives set a certain way and copy him, but that's always been the case. What's important is experimenting and finding unique builds, and finding the items to support it. There's far more build potential in Diablo III, especially with the recent changes. |
by Bashiok | 01/08/2011 11:56:15![]()
Yeah, I mean that's essentially what respecs are, just a bit more wholesale. The base problem with skill points is that we found they simply put too much incentive toward pumping up one or two skills. If we wanted to balance the game it means we'd have to let someone be able to essentially beat the game with that build since it's the most obvious. You're not going to put a few points here, a few there, you're going to go the D2 route, horde points, and dump them all into a core skill or two. It really limited builds since points always went toward specific types of attacks that scaled well with additional points, and we're not going to keep systems that are stifling (viable) build potential and (meaningful) character customization. [ Post edited by Bashiok ] |
by Bashiok | 01/08/2011 12:24:29![]()
There's definitely still "wrong" builds, and thus plenty of non-optimal builds to tinker with. You have a big set of skills, but it's important to note that not all of those skills serve the same purpose. If you pick a bunch of CC/escape/buff type skills, you're going to be hurting. But if you build your character in a way where you're sopping up resources, using damage reduction and control skills, and one giant damage output, it could work. Change any one of those skills though and the whole build could break. |


