Are charms making a return?
by Soldonzo | 17/04/2010 06:51:11![]() What's the latest word on charms? I don't remember hearing anything about it for quite some time now. Can anyone shed some light here? Creator of the New Suggestion Series |
by Bashiok | 19/04/2010 20:36:21![]() Charms are cool. Randomized item drops that give passive bonuses while held? That's a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn't very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It's not like giving up ... say ... health to do more damage. You aren't deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh. We don't have charms at the moment, but it's a mechanic we like the idea of as long as it doesn't become an inventory space vs. power decision. They're one of those things that certainly could come back but that we haven't fully explored yet. |
by Bashiok | 19/04/2010 21:57:36![]() We don't have any problems we're struggling to solve on such a system or anything, it's just a matter of wanting (or having the time) to include it or not. There are plenty of systems already, I think if we felt we needed more it could be included but right now we're working with the major features we have. [ Post edited by Bashiok ] |


